Glossary
From M:TG Archive, a library of Magic: The Gathering information
This page is a glossary of terms commonly used while playing Magic: The Gathering.
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[edit] A
Aggro: Deck concept utilizing persistant attacking for a fast win. The common colors for this deck are Red, Green, and White. There have been Aggro decks that contain Blue and Black, but they are not very prominant.
Alpha: The very first set of Magic to have been released in 1993.
Alpha Strike: An attack with creatures that is unstoppable and wins you the game.
[edit] B
Bah-Roken (Broken): A term used for greatly overpowered cards. This includes the Power Nine and Yawgmoth's Will
Bob: The Ravnica: City of Guilds card, Dark Confidant created by Bob Maher, "The Great One", when he won the 2004 Magic Invitational. His nickname inspired the flavor text of "Greatness, at any cost"
BoP: The card Birds of Paradise.
[edit] C
Cantrip: A spell that allows you to draw a card. Recent examples are: Reroute, Cremate, Electrolyze, Quicken, Train of Thought, and Wildsize.
CoB: City of Brass.
Combo: Decks that use intricate card combinations for a win condition. The Izzet Guildmage/Desperate Ritual/Lava Spike combo is a good example of this.
Control: Deck idea that prevents your opponant from building any form of threat. White, Blue, and Black are the dominant colors. Examples of control cards are: Wrath of God, Stasis, and Night of Souls' Betrayal
CoP: Circle of Protection: X. There have been multiple versions of the Circle of Protection, being Circle of Protection: Red, Circle of Protection: Green, Circle of Protection: White, Circle of Protection: Blue, Circle of Protection: Black, Circle of Protection: Artifact, Circle of Protection: Shadow, and the Unhinged version, Circle of Protection: Art.
[edit] D
Dual Land: Originally referred to the ten card cycle of rare lands in Alpha/Beta that were able to tap for one of two colors of mana. The allied colored lands are: Tundra, Underground Sea, Badlands, Taiga, and Savannah. The enemy colored lands are Scrubland, Bayou, Tropical Island, Volcanic Island, and Plateau. Currently, the term also applies to similar modern variants.
[edit] E
Eminant Domain (ED): A deck theme involving many powerful enchantments used as the win condition.
EOT: End of Turn
EOTFOFFTW/EOTFOFYL/EOTFOFGG: End of turn, Fact or Fiction for the win/you lose/good game.
[edit] F
Finkel: The card Shadowmage Infiltrator named after the person it was designed for, Jon Finkel.
Fetchlands: A cycle of rare lands from the Onslaught set. They did not tap for mana, but instead had the ability of tapping, paying one life, and sacrificing to "fetch" a land of the allied color pair. They are:Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, and Windswept Hearth.
FoW: Force of Will
[edit] G
GG: Good Game. A respectful phrase used after a game is over, both by the winner and loser. Used most often on Magic Online.
[edit] H
Hippie/Hyppie: Hypnotic Specter
[edit] I
[edit] J
Johnny: One of the three main player psychographics, Johnny likes combo decks. If a Johnny plays ten games in one night, and his combo goes off only once, he'll still be happy. This form of playing has been given a manifestation in card form, Johnny, Combo Player, from Unhinged.
[edit] K
Karoo: The cycle of Ravnica Block common "bounce lands" that tap for two color-combination mana, but when they come into play, you must return a different land card you control to your hand. The already existing cards are: Selesnya Sanctuary, Dimir Aqueduct, Golgari Rot Farm, Boros Garrison, Gruul Turf, Izzet Boilerworks, and Orzhov Basilica. The last three have yet to be released in Dissension. They are named after the card Karoo.
[edit] L
[edit] M
Maindeck: To have a card in your initial deck, not in your sideboard.
MaRo: Mark Rosewater, head of Research and Developement at Wizards of the Coast
Mise: Either to draw, with the hope of pulling the card you need, or the act of drawing the exact card you need. Most likely short for "Might As", as in "I might as (mise) well draw, to see if I can turn this seemingly hopeless game around". Mise later became a card in Unhinged.
Mono-: Way of saying that your deck is composed of cards that are all one color. Ex: Mono-blue, mono-red.
[edit] N
[edit] O
[edit] P
Power Nine (P9): Nine cards that were printed in Alpha through Unlimited. Arguably the most powerful cards in the game. They are Black Lotus, Time Walk, Time Twister, Ancestral Recall, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, and Mox Sapphire.
[edit] Q
[edit] R
Reanimator: A deck concept that utilizes bringing dead creatures back to life. Gravedigger, Shallow Grave, and Debtor's Knell are good examples.
[edit] S
Scoop: Forfeit a game. Named after the motion of scooping up your cards.
Spike: One of the three player psychographics, Spike is the intense tourney-goer that loves winning. He scours the lists of new decks looking for the one that will make him the biggest competitor. If Spike plays ten games in one night, and loses eight of them, he'll more than likely leave unhappy. This form of playing has not yet manifested in a card.
Superman: Morphling
[edit] T
Tim: Prodigal Sorcerer.
Timmy: One of the three player psychographics. Timmy loves big creatures. He loves to smash his opponent with Wurms, Dragons, or Demons. If it is big, and it makes you worry when it hits the board, it has his interest. If a Timmy plays ten games in one night, and only wins three. But in those three, he completely trounces his opponants. He walks away a happy person. This form of playing manifested first of the three psychographics in the Unglued card Timmy, Power Gamer.
Tog: The card Psychatog. Also, a deck that abuses the card Psychatog. One of the most broken cards in Odyssey Block, it still shows up frequently in Extended.
Type 1 (T1): Vintage format. This format allows cards from every Magic set, from Alpha to the most recent.
[edit] U
Urzatron: The trio of nonbasic lands named Urza's Tower, Urza's Mine, and Urza's Power Plant.
[edit] V
[edit] W
WoG: Wrath of God
Wrath: Wrath of God
[edit] X
[edit] Y
Yawgmoth's Win (Yawg Win): The card Yawgmoth's Will from Urza's Saga. One of the most broken cards of the Urza Block, it was reintroduced as a much less broken version in the Invasion set called Yawgmoth's Agenda.
[edit] Z
Zoo: Deck concept that uses many powerful cheap creatures. White, Green, and Red are the main colors used. Examples of Zoo creatures are Kird Ape, Isamaru, Hound of Konda, Watchwolf, and Savannah Lions.
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